Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
We haven't really covered Alternate Reality Games (ARGs) here, even though a number of the genre-defining ones (The Beast, ilovebees, The Art of the Heist, Last Call Poker) could be described as advergames. The Beast purportedly promoted the less than coherent Speilberg film A.I. ilovebees was funded my Microsoft as a part of the Halo 2 PR/marketing blitz. Last Call Poker was paid for by Activision to promote the console game The Gun. Those of you who played these games (far fewer than read about them, I'd wager) will quickly point out that there's more to it than just advertising, and that's true. But we can't ignore the fact that big companies are funding the creation of such experiences, and they're doing it primarily for the press attention, not for the gameplay. And actually, we could question whether or not there really is gameplay in many of these "games." There are usually puzzles, and typically puzzles to reassemble a narrative, usually there is not procedural representation. Last Call Poker had gameplay, in the form of the graveyard games, but that was an exception.
This morning, ABC announced that it is launching an ARG tie-in for the popular TV show Lost, to be called The "Lost Experience." A few interesting things to note about this. First, of course they don't call it an ARG (who knows what an ARG is?). Rather, they call it an "interactive game," which is their name for an "Internet-based and will feature a parallel story line that is not part of the TV show." ABC Marketing veep Mike Benson clearly correlates the game with the now-standard ARG genre-markers: "It's like a giant, worldwide mysterious jigsaw puzzle that will come to life for all the world to solve."
The point I want to make here is non-controvercial but rarely discussed. ARGs are branded games. They are essentially licensed properties, where the licensor and the licensee are the same agent. Even though there is a growing community of so-called grassroots ARGs, the general public only hears about the big-budget ones, which are usually the branded/sposored ones. So, for better or worse, the genre has currently defined itself as advertising first. The Lost Experience takes this a step further than previous games, by literally announcing what it is and when it's beginning. No mysterious trailer URL (The Beast, ilovebees), no careful online leaks. This is mass-market stuff, and ABC doesn't want the mass-market not to know it's being marketed to.
Making Books
Academic Professional Job Opening
Slashdot Q&A
The Bulldog and the Pegasus
Speculative Realism Aggregator Update
Comments
NeMutluTürkümDiyene on Where in the World was Middle Earth?
Algogedaummam on Object-Oriented Ontology Symposium
Christopher Schaberg on Making Books
Jose Zagal on Making Books
Ian Bogost on Making Books
The Curse of Cow Clicker
Beyond the Elbow-Patched Playground
Low-Earth Lamentation
Shit Crayons
Aerotropolis
Against Aca-Fandom
There are no Blown Calls in Football
We Think in Public
What is Object-Oriented Ontology?
The Metaphysics Videogame
Cascading Failure
Top Ten Reasons I Returned My Kindle
Carrying On Over Carry-Ons
Reading Online Sucks







