Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
The United Nations will launch a game about world hunger. Here's a BBC article with some screenshots (I just hate when they mainly show cutscenes graphics rather than gameplay pics. I know they look better, but who cares?). There's a particular paragraph in the article that has scared me: "From the feedback sessions we had, the kids are remembering 75% of the information about what the WFP do."
Again, haven't played the game (not out yet, but should be available as a free download, go UN!) but it is sad to see that, based on that quote, the game may be aiming to deliver information. Videogames are NOT a good way to deliver losts of information. Printed texts and films are great for info. The web is great for info. Videogames are good for delivering patterns of behavior along with some basic information. I am not surprised that the game tries to deliver the info through short videos at the end of each level, but that is not the ideal way to make a game (long cutscenes are boring and drive your attention back from the game). Still, I am excited to see that the UN is taking videogames seriously enough. I am looking forward to play with global food, the UN way.
Information is Beautiful
The Art History of Games
The Art History of Games
Objects & Things
Object-Oriented Ontology Symposium
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