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Merchant Ivory Games
by Ian Bogost August 8, 2006
categories:
Game Design
Ernest Adams has written a provocative article just published by Gamasutra, entitled Where's Our Merchant Ivory?. Adams's premise is simple: games need an elite form, like Merchant Ivory is to film or ballet is to dance, that legitimates other, "lower" forms of the medium and rallies high-society support around it. Lipsmacking tidbits from the article include this one:
Now I know from long experience that a certain percentage of you are making derisive snorts of contempt because you personally care nothing for high culture and see no reason why anyone else would either. But even if you don’t like it, you still need it. And before yet another idiot pipes up with Standard Asinine Comment #1 (“but FUN is the only thing that matters!”), let me just say: No, it's not. Shut up and grow up. Our overemphasis on fun—kiddie-style, wheeee-type fun—is part of the reason we’re in this mess in the first place. To merely be fun is to be unimportant, irrelevant, and therefore vulnerable.
Adams also points out that the Serious Games movement will help, but not enough. Serious Games don't change the overall perception of the medium, even if they encourage incrementally positive attitudes.
As for what such a game would look like, Adams has in mind something "visually opulent" with "flawless execution" and "connections to the wider world."
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