Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
If you've seen the news in the past 24 hours, you've probably heard that a gunman, Kimveer Gill, opened fire at a Montreal college yesterday, killing one person and injuring 19 others.
If you've read the headlines this morning, you may also have seen that the press has been highlighting the fact that the man posted on websites that he played Super Columbine Massacre RPG, a game I have discussed (positively) here before (1, 2). I feel compelled to say something about what this shooting says about the game and our response to it.
First, let's take a look at how the press has been discussing the game and its role in Gill's actions. CNN.com notes in a "story highlights" box that "Gill wrote on Web that favorite video game was "Columbine Massacre." Later in the article they return to the topic:
The Toronto Sun goes further, using the game as the basis for one of their headlines about the story, Killer loved Columbine game. The article's first paragraph reiterates the point:
The website in question is, in fact, rather disturbing. The user's account on vampirefreaks.com has been pulled, but you can still view the Google Cache for the page.
I draw your attention to all aspects of the webpage, especially to all of the myriad influences Gill cites. There are games, to be sure, of which SCMRPG is one. Here is his full list of "favorite games":
I haven't yet found the actual citation where Gill claims that he "loved" or "was addicted to" SCMRPG, as several news reports have claimed. That he lists it among favorite games is undeniable. But let's look at the other media that also comprise his "favorites."
There is an additional, longer list of favorite movies, including V for Vendetta, Romeo and Juliet, Black Hawk Down, The Island of Dr. Moreau, Girl Interrupted, Scarface, Heat, The Village, Hotel Rwanda, Braveheart, and Platoon. Several of the films listed have been nominated for or won Academy Awards. Gill also lists a few television shows, including The Daily Show with Jon Stewart.
That Gill was clearly a deeply disturbed man is undeniable. Rational people don't murder other people. And clearly Gill was using media of all kinds to culture his antisocial fantasies. Should we hold SCMRPG responsible? Platoon? The Daily Show? Clearly these are overly simplistic explanations.
One reason games rise to the top of such arguments is that they are still a less familiar medium. We aren't comfortable with games as expression. And, for better or worse, a lot of games aren't very thoughtful. Another is that they make good news. Most murderers watch movies, read books, or listen to music. But a headline that reads "Killer loved Braveheart" probably would not sell any newspapers. Kotaku offers more on this perspective.
As Gerard Jones convincingly argues in his book Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-Believe Violence, people like Gill don't kill because they read a particular book, listened to a particular band, or played a particular videogame. They kill because they have myriad other problems that extend back in time for years, some of which they express through using and internalizing media. In particular, they often lack support networks, especially during childhood, and they don't develop channels to express their fear, anger, and confusion. The world, as usual, is more complex than we'd like it to be.
I do find it unfortunate that all the attention has been directed on SCMRPG, since I still think it is far more thoughtful a piece of work than, say, Farcry or Quake 4, which also make Gill's list. The very idea of asking tough questions about human experience, of representing them in order to talk through them and come to terms with them, is one of the fundamental roles of art. But Columbine is a word that strikes a chord, and a fear: it is shorthand for disturbed young people doing things we don't understand. It's unfortunate that we continue to wield it as an excuse or a stand-in for interrogating and remedying the sad social situations that underlie these tragedies. And now, once again, we have more innocent victims who are paying the real price for our collective inertia.
Making Books
Academic Professional Job Opening
Slashdot Q&A
The Bulldog and the Pegasus
Speculative Realism Aggregator Update
Comments
NeMutluTürkümDiyene on Where in the World was Middle Earth?
Algogedaummam on Object-Oriented Ontology Symposium
Christopher Schaberg on Making Books
Jose Zagal on Making Books
Ian Bogost on Making Books
The Curse of Cow Clicker
Beyond the Elbow-Patched Playground
Low-Earth Lamentation
Shit Crayons
Aerotropolis
Against Aca-Fandom
There are no Blown Calls in Football
We Think in Public
What is Object-Oriented Ontology?
The Metaphysics Videogame
Cascading Failure
Top Ten Reasons I Returned My Kindle
Carrying On Over Carry-Ons
Reading Online Sucks







