Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
This isn't really about advergaming or political gaming, at least not directly. But it's part of a broader trend in advertising and political speech that very much affects the kind of work we've been trying to do in the space.
So, CNN reported yesterday about a man being fired for heckling Bush. Here's the summary:
The article's a great read, as are the quotes from the fired graphic designer, Glen Hiller. Here's my favorite:
Readers who have ever worked at an ad agency are probably slapping their thighs and bellowing a collective "ha!" The best part is, when I tried to go to the studio Hiller worked for, Octavo Designs, all I got was a bright orange webpage. The title bar does read "Creative Solutions for Print and Web," though. I guess blank orange is creative in a kind of minimalist, citrusy way.
Anyway, the reason I bring this up is because there is a genuine threat of backlash in advergames that we haven't discussed much yet. In politics, the sensitivity is always very high, but advertising agencies also perpetuate the same kind of collective silence that some political organizations do: the primary goal is not to produce results, but to perpetuate the fashion of advertising, the Razor scooters, the Prada suits, the black pasteboards, the shiny PowerBooks, the concrete floors, the golden statues. We'll talk about this in more detail soon, but for now I'll just point out that advergames when used properly actually have the potential to upset the image-fetish of advertising, and that will prove a real threat to the ad industry.
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