Water Cooler Games
Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
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Mountain Dew, Object Fetishes, and Cannibalism
by Ian Bogost October 22, 2003
categories:
Advergames
, Game Design
I got an email from Joe Varet over at Groove Alliance on their new game for Mountain Dew. It's a skateboarding game; the player skates around an outdoor arena à la Tony Hawk and collects Mountain Dew products to keep his "Mountain Dew Power" meter filled.
I'm actually a big fan of 3D Groove's technology; it's one of the only ways to get lightweight, cross-platform 3D into a browser. And I know that Mountain Dew is a youth brand that would benefit from the whole overwrought extreme sports weltanschaaung. But here are a few points to consider.
- Object Fetishes. A lot of advergames deploy the products they wish to advertise as object fetishes in the game, usually in the form of power ups (as in the Mountain Dew game) or as collection items. Does this kind of product placement have value? Or do players just treat the objects as archetypes (power up, item to collect)? Even if they do serve merely as archetypes, is there incremental branding accomplished? I don't know the answer, but I suspect that the objects really don't rise above the status of an archetype, like a coin or a note. Has anyone studied the psychology or phenomenology of virtual objects in collection games in general?
- Cannibalism. I think casual games that mimic the gameplay of commercial games really need to add a design twist or pique (more on piques in another post). This is necessary to differentiate the casual game, but moreso to combat cannibalism: the player has no incentive to play the casual game over the commercial game -- the commercial game is just plain better.
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