Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
The PAC arm of the popular leftist grassroots group MoveOn.org is sponsoring Bush In 30 Years, a contest to create a Flash-based commentary on Social Security reform. The contest does not specifically ask for a game, but the rules clearly specify that a game are eligible for entry, so long as they are created in Flash -- the PAC sees Flash as a widely available platform for distribution. Winners will receive exposure and an Apple Powerbook G4.
It certainly is nice to see a contest that embraces political games. But this particular challenge -- and perhaps MoveOn.org in general -- represents a terrible, horrible trend in progressive communication that simply must stop. Here starts my tirade.
First, look at MoveOn's messaging. They point out that the Republicans are spending $100 million on messaging about their program to privatize Social Security. Then they make this statement:
This is idiotic. Grassroots outreach does have power, but it simply is not the same kind of messaging as massively financed, intricately planned public relations. The American Left's continued insistence that numbers can trump money, power, and media savviness is disturbing and laughable. George Lakoff points out in Moral Politics that progressives are stuck in a rhetorical hole -- they don't fund think tanks and foundations to hire professionals to combat conservative issues, because investing in such structures would mean taking money away from social programs! This is a fallacy the left must get over if it ever hopes to compete with conservative messaging.
Second, look at the ridiculous timeframe for this contest. MoveOn announced it yesterday and entries must be in before Friday March 25. This is absurd. Even professionals can't make this kind of deadline. When we made the Howard Dean for Iowa Game, five of us worked literally day and night for three weeks. And it's a relatively simple game! This objection could be construed as a subset of my first point above, but the broader point is this: is the requirement that progressive activists be unemployed, without family, and without other obligation?
Third, look at the way they will assess the finalists:
My objection to this point is less severe, but still quite pointed. At the risk of self-aggrandizement, I think I probably have more experience than just about anybody with these kind of political games -- and directly measurable action from the artifact itself is a pipe dream. Political games should instill understanding and meaningful contemplation on the issue represented. Politics shouldn't be an impulse buy.
Fourth, the contest posits a rather onerous expressive limitation on the representation of the issues:
While such a restriction seems reasonable at a certain level, almost all of my political games have made use of liberal doses of abstraction in representing the issues at hand. Such abstraction does not alter the underlying principles, but rather is simply required when representing complex topics procedurally.
Fifth, entering the contest requires that you make the work available under a Creative Commons Attribution-NonCommercial-ShareAlike license. That means that you have to make your work open to copying and derivative works (you must submit the source code with your entry). While such an action may not be undesirable, I personally find this technobloggish elision of a particular social position with a particular intellectual property position offensive.
If I weren't so busy, and the time weren't so short, I might still try to come up with an entry, even if just to make clear the constraints I describe here. I certainly couldn't do it alone, and I can't tell if collaborative submissions are allowed ("The Contest is open to individuals who are 15 years of age or older as of the date of entry and are legal residents of the 50 United States and the District of Columbia."). More than anything, this contest shows the long path ahead of us when it comes to progressive games and digital content.
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