Water Cooler Games
Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
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My new column: Texture
by Ian Bogost May 10, 2008
categories:
Articles
, Game Design
Gamasutra has published my latest "Persuasive Games" column, this one on how videogames are tactile.
But unlike paintings and plats principaux, games are not static scenes or objects -- they are interactive models of experiences. To simulate the behavior, rather than just the appearance of texture, games have to use more than visual effects.
You can read the article over at Gamasutra.
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Information is Beautiful
The Art History of Games
The Art History of Games
Objects & Things
Object-Oriented Ontology Symposium
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Ian Bogost on Information is Beautiful
Aaron Lanterman on Information is Beautiful
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