Water Cooler Games
Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
You are reading an archived version of this article. The original URL was (loading...)
My new column: Why We Need More Boring Games
by Ian Bogost May 22, 2007
categories:
Game Design
, General
Gamasutra has published my latest Persuasive Games column, Why We Need More Boring Games. From the column:
But few developers set their sights on a lower-hanging, if more bitter fruit: games that would demystify the medium, to use [Marc] Ecko’s words. Literature and film are indeed media in the service of art, but they are also media in the service of much more mundane goals.
Read the whole thing over at Gamasutra.
blog
books
games
writing
photography
teaching
speaking
Loading...
follow me on Twitter
recent stuff
Writing and Blog Posts
Information is Beautiful
The Art History of Games
The Art History of Games
Objects & Things
Object-Oriented Ontology Symposium
Comments
Ian Bogost on Information is Beautiful
Aaron Lanterman on Information is Beautiful
Shane on Information is Beautiful
nick on Information is Beautiful
Federico Fasce on Information is Beautiful
Information is Beautiful
The Art History of Games
The Art History of Games
Objects & Things
Object-Oriented Ontology Symposium
Comments
Ian Bogost on Information is Beautiful
Aaron Lanterman on Information is Beautiful
Shane on Information is Beautiful
nick on Information is Beautiful
Federico Fasce on Information is Beautiful
favorites






