Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
(Updated here, 23 April)
A while back, NASA started talking about a large-scale, well-funded MMO they wanted to make for educational purposes. The organization published a Request for Information (RFI) that claimed "A high quality synthetic gaming environment is a vital element of Nasa's educational cyberstructure." The goals of the project were to "foster career exploration opportunities in a much deeper way than reading alone would permit and at a fraction of the time and cost of an internship program." The reported budget for the project was a respectable $3 million.
Today, the Second Life Herald reports comes news that the budget has been slashed -- to nothing. Literally.
There are probably many complex reasons for the change, but the result is nightmarish. What organization could and would volunteer the massive resource commitment? Perhaps some clever space-frenzied developer can find a way to justify the investment by other means, but on the face of it doesn't sound like NASA is open to monetizing the game in any way -- it's an educational project.
Oh, the scourge that is Serious Games.
(thanks to Ben, Tim)
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