Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
The folks over at Applied Sciences have designed a prototype for a pressureless Dance Dance Revolution controller. Instead of activating the directional arrows by pressing buttons, the player does so by interrupting lasers beamed across the device. A different pattern of interruptions corresponds with a specific button press. The prototype uses a USB interface and, as the creators point out, it could theoretically be used to play any game that uses directional keys.
Gizmodo lavished praise upon the gadget, but I'm not so sure. While the photo at right is compelling, you can't actually see the lasers while the thing is running (that's how lasers work, see, unless you want to douse your living room with chalk dust). The grid is just drawn in for effect. One of the most lasting aspects of DDR's design is its fantastic continuous feedback; you step and get immediate praise or blame. I can't imagine there would be enough feedback in this device to make it usable. And it's still as big as the pad anyway :/.
(via Kotaku)
Information is Beautiful
The Art History of Games
The Art History of Games
Objects & Things
Object-Oriented Ontology Symposium
Comments
Ian Bogost on Information is Beautiful
Aaron Lanterman on Information is Beautiful
Shane on Information is Beautiful
nick on Information is Beautiful
Federico Fasce on Information is Beautiful






