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Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
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Play (and code) the Munch Museum heist
by Ian Bogost September 18, 2006
categories:
Newsgames
, Social Games
Recently I wrote about documentary games, games that depict an account of a real-life event. Silence Variations is a new one from Overdog. The game reenacts the 2004 armed robbery of the Munch Museum in Oslo, in which "Scream" and "Madonna" were stolen.
The game was commissioned by Bergen Kunsthall for an exhibition in Norway, so it only exists in multiuser installation form. However, the team has released all the code for the game under a Creative Commons license. So, you build your own variations, or use it as a basis for another work.
More on the game from the Overdog website:
Silence plays out endless variations on this theme, as a two-player computer game installation: Wave your guns, find the paintings, and get the hell out. If nobody gets hurt, all is well. It's the classic heist story, but with a twist: There is no flaky partner, no smart-ass heroes, and no wise-cracking cops. Too simple? Well, this time that's the tune.
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