Water Cooler Games
Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
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Play thy enemy
by Ian Bogost November 16, 2004
WCG friend Clive Thompson writes at Slate on Halo 2 as a statement about military politics.
... the ideological payload here comes merely from the act of flipping sides in medias res. In jumping across the foxhole, you're forced to acknowledge that your enemy has its own subjective, if flawed, reasons for fighting, that maybe they're something more than a cardboard cutout you use for target practice.
I find these observations quite smart. Could it be that the "fictional" games are more political than the "reality games"?
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The Curse of Cow Clicker
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Shit Crayons
Aerotropolis
Against Aca-Fandom
There are no Blown Calls in Football
We Think in Public
What is Object-Oriented Ontology?
The Metaphysics Videogame
Cascading Failure
Top Ten Reasons I Returned My Kindle
Carrying On Over Carry-Ons
Reading Online Sucks







