Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
Not really sure what to make out of this, but maybe that's because of my own political beliefs on ecology (coming from a Third World country, sometimes I believe that most of ecology is a rich country sport, not when it comes to saving rivers from being polluted with lead and mercury, but more when it comes to the home-recycling paranoia). Anyway, enough of green rant, here's a CFP dealing with the roles of ecology in videogames. I mean, it's totally cool that people are interested in this and I will love to read the book when it's published. Games are great for making systemic points, so they will definitively work well with ecology. Actually, it would be great to make a game about ecology. Nah, first we must get rid of the Bush Administration through the powers of videogames (and votes, I guess. But all you readers who can't vote, well, just make games, ok?)
Information is Beautiful
The Art History of Games
The Art History of Games
Objects & Things
Object-Oriented Ontology Symposium
Comments
Jeff Medcalf on Information is Beautiful
Shane on Object-Oriented Ontology Symposium
Ian Bogost on Object-Oriented Ontology Symposium
Shane on Object-Oriented Ontology Symposium
Ian Bogost on The Sanitary Handheld






