Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
My new book, Persuasive Games: The Expressive Power of Videogames, which will be published in spring 2007, now has an official page up at the MIT Press site. This is the major research project I've been working on for the last couple years, and I'm really excited about getting it out there. The main argument in the book is that videogames exemplify a new form of rhetoric, which I call procedural rhetoric. Then I look at a multitude of examples, from early arcade games to very contemporary games. The book is very readable and should appeal to researchers, developers, and professionals alike.
There are a couple ways to preview the new material. First Monday has just published an article of mine about videogames and politics, Playing Politics: Videogames for Politics, Activism, and Advocacy. A different version of this article appears in one of the chapters on politics in Persuasive Games. In addition, I'll be giving a lecture at the Serious Games Summit GDC, Persuasive Games: Introduction to Procedural Rhetoric, which (surprise) will summarize the book's main argument.
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