Water Cooler Games
Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.

The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
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Product placement is booooring
by Gonzalo Frasca April 11, 2005
categories: Advergames

The NYTimes (free reg. req.) talks again about Massive and in-game product and ad placement. From a creative point of view, in advertising terms, this is boring. Simulation is far more creatively challenging than placing a billboard. Of course, the ad industry was never driven by the sake of creative challenges. Anyway, just a chance to say what anybody else would say (which means you shouldn't be reading this). I do mind having ads in my games. Maybe I wouldn't mind if that made good quality games cheaper or free (so far, don't even think about it. Ad revenues do not subsidizing games and will not for a long time). The big player wannabee here is Massive. Just plain boring stuff.

Comments (1)

I totally agree, Dominoç—´ Pizza in Avoid the Noid (1989), the 7-Up mascot in Cool Spot (1993), or Dole bananas in Super Monkey Ball (2001). The inclusion of brands in electronic games or the brand as the game is not a new marketing practice. However, the growing frequency of placements across genres and platforms and the shifting power (and cash) from brands to developers and publishers has resulted in a recent flurry of publicity and legitimacy of the practice. Analysts predict that commercial placements in games will become a five billion dollar industry and Nielsen has announced it will start gauging effectiveness of game brand placements