Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
Last year I wrote briefly about Jason Rohrer's excellent game Passage. Since then, in addition to a couple more small games, Rohrer has been writing a monthly column at The Escapist called Game Design Sketchbook.
Among them, two are of particular interest to readers here. The first is Police Brutality, a game about resisting police in the wake of a University of Florida student who was tased at a John Kerry rally in 2007. The game starts from the premise that inaction is cowardice, and then offers a suggestion of a process participants might have enacted. This process, the enacting of which comprises the gameplay itself, involves a twofold tactic: first, some people call others to action, both shaking others out of paralysis and creating a diversion for police. Then these supporters move to peacefully block the way for police to remove the tased subject, thereby taking their stand.
The second is Immortality, a superb piece that goes far beyond a mere "sketch." Like Passage, I feel obliged not to say too much about Immortality, other than to confirm that it is a poignant game about the pros and cons of eternal life. My favorite of his after Passage, perhaps because both have a kind of earnest melancholy that feels comforting even as it gets under your skin.
What I like so much about Rohrer's work is how their themes are so tightly coupled to their processes. And yet, they remain so simple in gameplay, visual style, commitment, and experience.
Making Books
Academic Professional Job Opening
Slashdot Q&A
The Bulldog and the Pegasus
Speculative Realism Aggregator Update
Comments
NeMutluTürkümDiyene on Where in the World was Middle Earth?
Algogedaummam on Object-Oriented Ontology Symposium
Christopher Schaberg on Making Books
Jose Zagal on Making Books
Ian Bogost on Making Books
The Curse of Cow Clicker
Beyond the Elbow-Patched Playground
Low-Earth Lamentation
Shit Crayons
Aerotropolis
Against Aca-Fandom
There are no Blown Calls in Football
We Think in Public
What is Object-Oriented Ontology?
The Metaphysics Videogame
Cascading Failure
Top Ten Reasons I Returned My Kindle
Carrying On Over Carry-Ons
Reading Online Sucks







