Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
A few years ago I wondered, following Adorno, if it was barbaric to design games after Auschwitz (pdf). I still believe that the answer is no. And I mean games, videogames, with pixelated or 3D graphics, preferably controlled with gamepads. We should make games about anything and everything, including the more unspeakable acts. Playing with fire is good, even if we get badly burned.
The BBC reports (thanks Vanda!) about Pax Warrior, a simulation about the Rwandan genocide (the BBC has some game footage). You have to love the journalist disclaimer ("it sounds wrong to call it a computer game given the subject matter"). Certainly, many adults are not ready for videogames dealing with gangs, so it may take a while before the average joe can live with the idea of a genocide videogame. It should be obvious that you can make a game about a genocide without you being the mass murderer, but it is not. Anyway, no matter if Pax Warrior is a simulation (nothing wrong with that category, by the way) or a videogame, I think it is terrific that we see more of these products around.
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