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Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.

The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
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SimGenocide
by Gonzalo Frasca January 20, 2005
categories: Educational Games

A few years ago I wondered, following Adorno, if it was barbaric to design games after Auschwitz (pdf). I still believe that the answer is no. And I mean games, videogames, with pixelated or 3D graphics, preferably controlled with gamepads. We should make games about anything and everything, including the more unspeakable acts. Playing with fire is good, even if we get badly burned.

The BBC reports (thanks Vanda!) about Pax Warrior, a simulation about the Rwandan genocide (the BBC has some game footage). You have to love the journalist disclaimer ("it sounds wrong to call it a computer game given the subject matter"). Certainly, many adults are not ready for videogames dealing with gangs, so it may take a while before the average joe can live with the idea of a genocide videogame. It should be obvious that you can make a game about a genocide without you being the mass murderer, but it is not. Anyway, no matter if Pax Warrior is a simulation (nothing wrong with that category, by the way) or a videogame, I think it is terrific that we see more of these products around.

Comments (10)

The marketplace of video games is a creative update to Mill's marketplace of ideas. I am intrigued.

I have my doubts about truth's ability to win in the end and about economic explinations of teleology. This for another time...

My doubts do not mean that certain subject matter should be inherently off limits for a game. Just as you can use words to discuss any subject in a meaningful way, you can use the gaming medium as well. I just think the game developer has a moral obligation to structure her game as carefully as the moral rhetorician must choose her words.

David K. Cohen on January 20, 2005 11:15 PM
Rwanda's genocide was so brutal and bloody that I couldn't believe my eyes and ears when they told about it in news. BBC reports about Pax Warrior. It is the digital simulation of that insane moment in a near history....

One of the most revealing conversations about games and the way in which youth are using them was a casual conversation started at a holiday dinner table. I have long been an advocate of games in education so I kind of asked my little relatives if they used games in education , in school." No", came the answer we don't get to use the computers very much. This is in Fairfax County , reported to be one of the most wired school systems in Virginia.

I asked because i noted that my nephew was holding a game theory book, and beside him was a game and the explanation or roadmap or whatever the directory is for playing it. I can't remember the game, but he was studying it religiously. So I asked how many games did they have. I think they had that I could see about $5000 worth of games.. not a lot of books, but some, not a lot of other educational assets that I could tell. The niece piped up. Oh , we have a lot more games that that but we share and in that way we have more games. She went on to let me know that they owned a lot more games than I could see. So my attention was riveted on this conversation.

The other adults around the table gave a few passing nods to the conversation, and then the nephew brought the games upstair to demo.

Of course we could not play all the games, but it was interesting to know how much the adults in the home did not know about the games the children were playin g or of the net worth.

The nephew is supposed to be not the best student , but in the neighborhood there were people who sought him out because he was a good player. I was thinking about the ways in which we limit education because I sometimes work with the National Center for SuperComputing on visualization and modeling.

There are links at www.eot.org for some projects and methodologies that are not games, but that are visual .

Seems a shame that a public that loves Shrek and all of the animated games does not take advantage of the learning resource, of any kind that seem to let students learn in different ways.

Bonnie Bracey

Student at SC2005 and participant in

Visualization and Modeling from Shodor.org

I agree with Frasca. That is why this last year I have been focusing on developing computer games and simulations concerning the Shoah.

One such effort deals with one of the central questions concerning this event: why the United States did not do more to stop it. Just this week former Senator McGovern expressed regret that the United States never bombed Auschwitz. I am working on a flight simulation that would allow people to ask the question: What it would have been like if we had done this. How would it have worked? Its one thing to think about it in the abstract but how about in the real or as real as we can make it. Yesterday marked 60 years since the liberation of this death camp. The issues this place and what was done there are still with us and I believe just as with other media games and simulations should be used to wrestle with them. We must however do our best to avoid being burned. This is too important a subject with too many powerful consequences for people to do otherwise.

Michael Rand

Educational Software developer.

The first blog to have covered "Pax Warrior" seems to be the Citizen Engagement Policy Weblog. While some call it a game unlike BBC, Pambazuka News describes it as "an interactive documentary about the Rwandan Genocide".
RESEAUNATE: REFLECTIONS & COMMENTARIES - Pax Warrior on February 1, 2005 9:10 AM

Some friends told me about this site, and now i'm glad they told me about it. Revelations of John: http://www.pardonmyenglish.com/archives/2005/09/the_state_of_bi.html , rare pieces questioned for a long time

I see no moral in those games. I won't play them and won't let my children.

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