Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
Almost three years ago, Persuasive Games exhibited at the Slamdance Game Festival. We had a great time, and got a strong feeling of real "indieness" from the event and attendees. We were lucky enough to go back in 2006, showing Disaffected!. We had an equally great time, including getting to watch friends Michael Mateas and Andrew Stern win the Grand Jury Prize that year for Facade.
Then last year, Super Columbine Massacre RPG was named a finalist at the festival, and subsequently pulled by the festival organizers. Considerable drama ensued, the details of which are too many and too complex to explain here (here's a search for all our Slamdance coverage on WCG).
I was thinking about the festival recently, and just this week I realized why: I haven't heard anything about it this year, at all. The past three years, submissions have been due in September. Last year's deadline was extended a week into October. This year? Nothing.
I dug around a bit, and although you won't find it linked from the Slamdance main page, I located this announcement at the old location of the games section of the site:
Slamdance Games will present a selection of the Best Games from previous years at this year's Slamdance Film Festival, bringing high quality independent games to the filmmaker's lounge, and helping to expose independent gaming to independent artists.
Perhaps this is old news, but I had never seen it. I haven't yet contacted the organizers, and I'm not sure if the Summer 2008 event is the same as or related to Indiecade, which some of the original Slamdance games folks are affiliated with. I've also not heard about any previous attendees being asked to show their work in Park City. It might just be lip service. Slamdance's statement would be hilarious if it weren't so deplorable. The "issues facing the medium" were solely their own, for example, and "accessibility" seems to mean segregation.
It's such a shame, because Slamdance was a great event, and it died so quickly, and so wretchedly.
Information is Beautiful
The Art History of Games
The Art History of Games
Objects & Things
Object-Oriented Ontology Symposium
Comments
Ian Bogost on Information is Beautiful
Aaron Lanterman on Information is Beautiful
Shane on Information is Beautiful
nick on Information is Beautiful
Federico Fasce on Information is Beautiful






