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Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.

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Slamdance recap
by Ian Bogost January 31, 2007
categories: General

Patrick Dugan has written a recap of the Slamdance festival, which you can now read over on Gamasutra. He covers the games that presented their work. Go read it, but here are a couple interesting tidbits:

Ledonne ... was a bit annoyed at Baxter's lauding of Cloud as an ideal example of an indie game; he felt it implied that games should be oriented towards positive messages only.
If the ESA had been called in the wake of the game's nomination and asked to cover Slamdance Inc. should any legal issues arise, it could have allowed a precedent to be set for games to be recognized as an art form, rather than simply as "free speech" which is a subtly different classification.

Dugan ends on a bullish note, arguing "The Slamdance Games competition is not a shambles, it is very much alive in cocktail conversations between game and film creators, in people playing, in the lessons each culture can teach the other." I guess we'll have to wait and see if he's right.

Comments (1)

http://kingludic.blogspot.com/2007/01/recapping-slamdance-recap.html

The cut extras from my time there, some of which ratify my point.

I know I won't be deterring from entering a game for next year just because of this mess. I'm thinking, given whats feasible for me currently, I'm going to do Pack Appeal on Storytron.

Patrick Dugan on February 2, 2007 12:20 AM