Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
Mia Consalvo has been blogging from GDC, including this post on the Casual Games Summit.
I was surprised by a few points raised at the summit (although I did not attend the entire day). First, even though the conversion rate for casual game purchases remains at direct mail levels -- perhaps 1 - 2% -- casual game publishers still insist that US$20-25 is a reasonable price for a casual game. I remain convinced that near-micropayment games in the $5 range would offer a brighter future for the segment.
Second, I thought it was telling that no women appeared on the design and business panels of the summit, despite the fact that women remain a primary audience for casual games. Stephan Smith from Fresh Games (makers of the fantastic game Cubis) spoke frequently during his talk about how their design decisions were motivated by what women would like or dislike. But when I asked him if they included any women in strategy, development, marketing, testing, or focus group capacities, Smith just invoked his "many years in the industry" as intuition enough. The women in the room I spoke to afterward heard this the same way I did -- "You women don't worry your pretty little heads about it. We know what you really want in a game."
Aside: why are so many of the Java games on Yahoo! Games "not compatible with Unix or Macintosh computers?" Is this another case of the Java "Write Once Run Nowhere" blues, or is there some strategic rationale behind it?
Third, no one really discussed the most interesting question about casual games -- why people play them. We've explored this question here on WCG before (1, 2, 3), and I'll look forward to continuing the discussion.
Finally, I was happy to see puzzlemaster Scott Kim again this year, this time in the Casual Games Summit. Scott really knows his stuff and I always enjoy his presentations.
Information is Beautiful
The Art History of Games
The Art History of Games
Objects & Things
Object-Oriented Ontology Symposium
Comments
Shane on Information is Beautiful
Jeff Medcalf on Information is Beautiful
Shane on Object-Oriented Ontology Symposium
Ian Bogost on Object-Oriented Ontology Symposium
Shane on Object-Oriented Ontology Symposium






