Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
Middle-school kids in Boston have been playing an educational multi-user virtual environment developed by Harvard under a nice $760,000 NSF grant. This article about the game conveys a lot of the common ideas about kids being more engaged in games, but here is an appealing takeaway:
I wouldn't agree that video games are "ultimately about entertainment and fantasy," but the idea of selecting a specific, abstract goal to teach within a virtual environment meshes with my sense of how games can teach effectively. I also like the fact that this game is wearing its educational merit on its sleeve. From the Harvard Graduate School of Education article on River City:
James Gee, Hidden Agenda, among others have appeared to advocate Stealth Learning practices in games (Gee: "Learning works best when the learners are so caught up in their goals that they don't realize they are learning, or how much they are learning, or where they actively seek new learning inside and outside the game"), but fundamentally, I don't think that's what's going on in games, and I'm not sure that Gee means to endorse the practice of stealth learning.
Rather, games are allowing students to reject the backwards methods of learning public education has developed for the last 80 years. These methods are primarily centered around mass assessment, not individual benefit. And as teachers like Phillip Jackson and John Gotto have argued, education is more focused on breeding acquiescence than curiosity (the "Hidden Curriculum"). If anything, games might disrupt the "traditional" process of education by reintroducing experimental and qualitative practice. I suppose it's possible that games will open a space for further revision of educational practice, but even Gee's book doesn't go that far.
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