Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
You know Build-A-Bear? It's a retail store that allows kids to construct custom plush toys by choosing different styles, parts, and accessories.
I recently learned via Leigh Alexander that the company is about to release a virtual world based on their gimmick. As much as I loathe these kiddie virtual worlds, the concept behind Build-A-Bearville does make some sense. When you purchase a real bear, you can get an avatar version as well and play minigames with it in the virtual world. Sure it makes me want to claw my eyes out of my head and feed them to the rabid squirrels in my yard, but I understand the idea.
The other day I discovered another Build-A-Bear game, a direct console license. Following the theme for the week, this one is just insidious.
Build-A-Bear Workshop is a Nintendo DS game that allows players to make their own "furry friend" and then play with it like, well, a virtual plush toy. No surprises so far. The part that makes the parasitic, grouchy gnomes living in my hair stand on end is that the principal gameplay is a simulation of shopping for the bear itself. Here's an excerpt from the product description:
Ah, if only I could take photos of my virtual shopping trip and upload them to a photo community where I could tag and share them with my friends! Admittedly, as far as kids games go it could be worse. After all, Build-A-Bear is no Bratz Ponyz. You know, the ponyz with a passion for fashion.
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