Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.

PlayerThree, creators of Food Force among other great titles, have a new game sponsored by the UN International Strategy for Disaster Reduction. The game is appropriately called Stop Disasters!, and it's a fantastic, simple, rich little strategy game.
It's also a rich game, covering five disaster scenarios in great detail. The current scenarios include tsunami, wild fire, flood, hurricane, and earthquake; more may be added over time. In the game, the player must accomplish a series of infrastructure and safety subtasks as they prepare for a pending disaster. The implementation is solid, but I really wish I could have invoked the disaster at any time to see how I would have fared. As it is, you have to wait an inordinately long time for the typhoon or flood or fire to hit, which makes iteration nearly impossible.
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