Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.

PlayerThree, creators of Food Force among other great titles, have a new game sponsored by the UN International Strategy for Disaster Reduction. The game is appropriately called Stop Disasters!, and it's a fantastic, simple, rich little strategy game.
It's also a rich game, covering five disaster scenarios in great detail. The current scenarios include tsunami, wild fire, flood, hurricane, and earthquake; more may be added over time. In the game, the player must accomplish a series of infrastructure and safety subtasks as they prepare for a pending disaster. The implementation is solid, but I really wish I could have invoked the disaster at any time to see how I would have fared. As it is, you have to wait an inordinately long time for the typhoon or flood or fire to hit, which makes iteration nearly impossible.
Information is Beautiful
The Art History of Games
The Art History of Games
Objects & Things
Object-Oriented Ontology Symposium
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Shane on Information is Beautiful
Jeff Medcalf on Information is Beautiful
Shane on Object-Oriented Ontology Symposium
Ian Bogost on Object-Oriented Ontology Symposium
Shane on Object-Oriented Ontology Symposium






