Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
One of the controversies uncovered at the E3 Education Arcade (summarized here and here) was the so-called "Games for Learning Seal." it's a big "L" that looks a lot like an ESRB Rating, intended to be applied to the packaging of educational games. Henry Jenkins's Comparative Media Program at MIT had been working on the idea of this seal, along with one of their corporate sponsors, LeapFrog. News of the seal hit the press hard, including coverage in CNN, USA Today, CBS News, MSNBC, and others. The purported goal of the seal is to "help consumers identify titles that teach more than hand-eye coordination."
Henry acknowledged some of the challenges associated with the seal on the MIT Technology Review Blog:
I tried to ask some hard questions at the Education Arcade, first of LeapFrog's Alex Chisholm (who came from Henry's MIT program) then of LeapFrog CEO Tom Kalinske (I also talked with both Alex and Tom afterward, as well as many other cool LF employees... they're doing some good work too, despite the L is for Learning debacle. I'll explain more in a later post). I also spoke with Henry Jenkins, Kurt Squire, and others at the conference about the seal. Will Wright made a strong implication of suspicion in his discussion with Jenkins at the end of the two-day event.
Clearly, nobody was ready to make this announcement. From what I understand, it got out early, before anyone was ready for it. It should have remained a research project, a hypothetical idea that MIT and their partners would vet, and vet a lot more. These things happen.
Still, I remain deeply suspicious of the Learning Seal, but not because all games are educational, and not because it will hurt my sales (what sales ;). Rather, I think the problem is in the kind of educational activity that "counts." LeapFrog has been aggressive about dovetailing off of, yet out of, the educational software market. Their products are designed toward and track against "generally accepted" educational standards and assessments. But as so many speakers at the Education Arcade and Serious Games Summit argued, the real power of games seems to come from the ways in which they teach differently than other media. Personally, I'm not much interested in a box label that affirms that its contents step-to with the latest method of educational gerrymandering. We don't want a kind of exclusionary "No Software Left Behind," as it were.
Henry knows this well, and I know he and his team is working on it already, but I'll say it again for our readers here: Unless the Education Arcade consortium and LeapFrog get other game publishers involved in discussing, defining, and evangelizing the idea of games as learning tools, then this seal is nothing more than a marketing and PR stunt... L is for LeapFrog, not for Learning.
Barred Ronald
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