Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
Gamespot reports that the IGDA has launched a special interest group (SIG) for sex in games. The SIG even has it's own blog, Sex & Games, which strikes me as a great idea.
Here's what they have to say about their goals:
The Sex SIG hopes this "Sex & Games" blog will serve as an informational clearinghouse for such content, helping us to connect with everyone that shares our common goal of responsible, age-appropriate content development.
The SIG itself is chaired by experienced developers, including several from Cyberlore, creators of the recent Playboy: The Mansion game. I dig Cyberlore and I think the Playboy game was an interesting and complex effort. They are also working on some very fascinating projects that I can't mention yet.
But fundamentally, this sex SIG is ill-founded. Among their goals is the need to defend "The right of developers to work together to create sexually themed games free of censorship and regulation." I have no qualms with defending free speech rights, but I think the ESA already does a fine job with that. Game developers don't need better rights protection, they need better intentions. Despite it's quality as a simulation game, Playboy: the Mansion is a terrible sex sim. As much as it pains me to say it, even Custer's Revenge offers more interesting interactive erotica than Playboy. Orgasm Girl (caution: not for work or minors), a simplistic Flash game, is more erotic than the push-button pool chaise sex I can get in Playboy. Games like Molleindustria's Orgasm Simulator (caution: also not for work or minors) and thedoghouse.com's King Stroker (caution: yet again not for work or minors) are far more interesting interrogations of our sexual lives. Take that, AAA console game market!
But even moreso, I refuse to accept that representations of sex in games are a more pressing design and business problem than representations of human relationships about love and intimacy. One example of a solution is a large-scale attempt to create believable characters with complex inner-lives, like Façade. But another way to attack this problem is through small-scale games, even games like Orgasm Girl. Last year I made such an attempt with Sweaty Palms, a first date simulator. That game will be released as part of a collection this fall. And check out the new advergames that accompany American beer maker Milwaukee's Best's new Act like a Man promotion (thanks to Jake and Nico). Lust for Bust is a weirdly charming game that accurately depicts the average male's obsession with womens' breasts. The others in the series, Don't Dance Dance Revolution, Grins and Needles, and Don't be a Tear Jerk have far more to say, very much tongue-in-cheek in my opinion, about the predilections and insecurities of male sexuality than just about any commercial game.
I think there are interesting and meaningful representations of sex yet to appear in games, but I'm sorry to see the IGDA call the Sex & Games project one of "responsible, age-appropriate content development." It should be one of responsible, motivated expression. The Sex SIG cites The Iliad, The Graduate, and Shakespeare in Love as precursors for sexual content in other media. But the Sex SIG doesn't seem legitimately interested in commercial videogames that hope to make forthright comments on the human condition; rather, they seem interested in facilitating empty titillation through adult content.
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