Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
Anyone who has shared a room with me for more than five hours total has probably heard me complain about the wireless market. There's a lot to complain about, after all. Until February, I was an AT&T Wireless subscriber, a company whose sole purpose seemed focused on thwarting my wireless phone use. They cancelled my account (without my permission of course) twice within as many weeks. I think I spent over 8 hours that month waiting on hold to talk to their CSRs.
Recently, I've become convinced that the single biggest obstacle in the way of a growing mobile game market is in fact the mobile carriers' inexplicable business practices. Here's why.
Update: now Slashdotted. Welcome Slashdot readers.
Back in February, I dumped AT&T, paid my $125 cancellation fee, and got a new account with T-Mobile. At the time, the best phone they had for my needs was the Nokia 6610. It's got a color screen and supports Java, but not Symbian. No Bluetooth and no camera either, but to get those I'd have to have chosen the ungainly Nokia 3650 or the SonyEricsson T610. I actually started out with the T610, but it has a number of problems, including a screen that's simply not viewable in daylight, poor reception, and frequent software crashes. So, the 6610 was the next best thing at the time.
Recently, Tmo finally got the slick Nokia 6600 here in the States (yes, I realize how far behind we are). I really want to get one, but here is my conundrum.
Because I am a new Tmo subscriber, they won't give me the $100 rebate that new subscribers get, which means I have to fork over $430 for this mobile phone. Amazon has it for a ridiculous $99 with new service activation. Just in case you're keeping score, that would make it cheaper for me to cancel my Tmo account, pay the $150 cancellation fee, and then sign up again.
I understand that the carriers subsidize handset purchases as loss-leaders for service revenue. The problem is, I would have bought the 6600 when I got my service -- but I couldn't. So, now I feel like I was pushed into a corner. My wireless provider is treating me -- a paying customer -- with less interest than some joe on the street. Wireless must be the only industry that cares less about its existing customers than its nonexistent ones.
So, why is this a problem for mobile gaming? Because mobile gaming is still undergoing significant growth at the technology base. I can't run Symbian apps on my 6610. I can't run Series 60 apps. I simply need a new phone if I want to get serious about mobile gaming -- and I have to get serious about it. But unless I want to pay $430 -- enough to pay for all three major game consoles, or almost enough for a new Dell PC -- I have to wait until next February, my anniversary date with Tmo, when they will again grant me a handset subsidy.
The other day Tore Vesterby mentioned that 58% of mobile gamers are men. He wondered,
If mobile gaming is a male-dominated sphere, I wonder if it isn't partly because only us guys would be stupid enough to pay $430 for a new handset while the smart lady down the queue is paying $99.
At the end of the day, I will buy the new handset. But I'll do so grudgingly, and I'll feel as though it's my carrier who cheated me -- the very folks who also want me to buy lots of OTA games and apps along with data service to go along with them. But I have to buy one. I need to make games on it. Imagine the "normal" consumer -- only the most dedicated gadgeteer or well-to-do will shell out these exorbitant prices for a handset. After all, their cable TV company doesn't tell them that they can upgrade to digital or HD, but "only once per year."
What's the answer to this problem? It's simple, but I fear it will never happen. The handset manufacturers need to decouple themselves from the carriers. They need to realize that mobile customers are loyal to the hardware, not to the provider. We couldn't care less who carries the voice and data to our devices -- just that we get the best service in the right locations. It would be tantamount to having to buy your new LCD TV from the five models your local satellite company had cut a deal for.
Face it, mobile carriers, you are slaves to the handset manufacturers. You guys have the worst business practices on the planet, and no one respects you. And handset manufacturers, get with it! Figure out who your customers are and find a way to market to us, maintain brand loyalty, and offer us ways to upgrade our devices that make that loyalty pay off, without crippling the carrier market.
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