Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
I've previously groused about the fact that the Wii's scarcity undermines Nintendo's claims that the console will significantly expand the gaming market. I also argued that the scarcity affected the expansion of licensed Wii developers, an issue that still remains unresolved despite Nintendo's recent announcement of the WiiWare downloadable channel.
Wii supply still outstrips demand (you still can't buy one on Amazon.com, for example). I haven't yet seen a comparison of the Wii's launch with the recent launch of the iPhone, but I'd be curious to see someone compare the two launches.
According to a Nintendo earnings report (PDF) from January 2007, Nintendo sold 3.2 million Wii units between the November launch and the end of 2006. 1.25 million of those were North America sales. Early reports on the iPhone launch indicate that Apple sold 525,000 units in the first three days. And from what I hear, there's still supply available in stores and online, although I'm sure that varies. In my own circles, the people who want an iPhone are having no trouble getting one.
The Wii and iPhone are certainly different in nature and logistics. But I do wonder how Apple seems poised to sell more units more easily than Nintendo was. Is it just because the launch was US only? Or does Apple just know how to launch products better than Nintendo? And if so, what the hell is Nintendo doing?
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
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