Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
The Wall Street Journal published an article on Nielsen's new Video Game Ad Tools (paid registration required). Update: you can also read about it via Activision's press release.
The article points out that most in-game ad deals are barter-based marketing arrangements. Activision and Nielsen want to create a "rate card" and do impression tracking for product placement and in-game ads.
It's good to see more dedication to this issue, but I wonder if Nielsen and Activision are still putting the cart before the horse. Previously on WCG we've talked about how in-game ads work (1, 2). Do brand impressions have the same effect in-game? As you can tell, my unscientific opinion is "hell, no." Still, the ad biz has always been replete with voodoo. As soon as that CPM card comes out, I fear this question will become one for us navel-gazers.
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