Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
I'm fascinated by physical interface peripherals of all kinds. In particular, I'm very interested in how peripherals influence players' perceptions of their living space. A new article from the Reuters wire explores this topic: Game accessories strain relationships, decor.
The basic premise is that peripherals like Guitar Hero axes and bongos and the like take up a lot of room and they are ugly. Those beloved guitars are even cited as "a particularly egregious affront to interior design." The article suggests that plastic peripherals may be the man's equivalent of the stereotypical closet (or floor) full of shoes. That premise is a bit of a stretch, but there is no question that all these devices are having an impact on living spaces and the way people live in them.
Information is Beautiful
The Art History of Games
The Art History of Games
Objects & Things
Object-Oriented Ontology Symposium
Comments
Ian Bogost on Information is Beautiful
Shane on Information is Beautiful
Jeff Medcalf on Information is Beautiful
Shane on Object-Oriented Ontology Symposium
Ian Bogost on Object-Oriented Ontology Symposium






