Hush is an unusual game created by University of Southern California Interactive Media Division MFA students Jamie Antonisse and Devon Johnson in their fall 2007 Intermediate Game Design and Development course.

Like Darfur is Dying, created by fellow USC IMD student Susana Ruiz, Hush creates a personal experience of a complex historical situation. Ruiz’s game addresses the contemporary crisis in Darfur; Hush’s inspiration is another genocide, the 1994 slaughters of the Rwandan Civil War.

Darfur is Dying is part role-play, part simulation. First the player takes the role of a displaced Darfuri child trying to retrieve water while avoiding Janjaweed militia patrols. If successful, the game becomes a management game, in which the player must uset the water to grow crops and assist hut builders.

Even though the camp management game bears much more similarity to existing game mechanics — using resources and time wisely — the water fetching part of Darfur is Dying feels far more effective as a game about genocide.

The game offers a zoomed-in, personal experience that characterizes one aspect, albeit simplistically, of one aspect of lived life as a refugee. The management game’s social rationalism betrays the sense of emotion portrayed in the water fetching game.

Antonisse and Johnson surely knew of their forerunner’s work. Hush avoids Darfur’s mistake, its creators choosing to focus on a singular, personal experience as a solitary approach to the topic of genocide.

Read the whole article online at Gamasutra.

published February 12, 2008