Gary Yost, creator of 3D Studio Max, on videogames in San Francisco Magazine:

Several years later, Autodesk saw Yost’s work and gave him a contract to start developing three-dimensional design software. That got Yost jazzed up; his father was an architect, and he loved the idea of helping to build and create things. But he started having qualms when companies began using 3D Studio Max to make video games. “The more it got into entertainment, the more ambivalent I became,” he says. “We’d do a demo reel, and it became about more stuff getting blown up and more realistic death scenes. I couldn’t take it anymore. I felt a little like Oppenheimer working on the bomb.” Yost adds that he has played a video game only once in his life, and it gave him “such a feeling of ennui. That’s five minutes of my life I’m not getting back.”

The rest of the article is worth reading; it covers Silicon Valley tech workers who prefer to raise their kids outside of the very technology they create. I just wish it didn’t have the word “Waldorf” 500 times, since there’s nothing about the topic that needs to be so fundamentally tied to creepy Waldorf schooling.

published June 28, 2010