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The Georgia Institute of Technology Persuasive Games Open Texture
Ian Bogost - videogame theory, criticism, design
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About Me
Who I am and what I do

 

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A Slow Year
Game Poems by Ian Bogost

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Guru Meditation
for Atari VCS and iPhone

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recent stuff
Writing and Blog Posts
A Game of Throwns
Food Insofar As They Give You Food
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Royalty Rate Reset
Rocks are Rocks
Comments
Christopher Schaberg on A Game of Throwns
Ian Bogost on What is Object-Oriented Ontology?
greg on What is Object-Oriented Ontology?
george on Where in the World was Middle Earth?
Ian Bogost on Royalty Rate Reset
resources
Water Cooler Games - Videogames with an Agenda archives
Speculative Realism Blog Aggregator
Latour Litanizer
Atari VCS Programming in TextMate
Platform Studies book series
Tooth Fairy Tool for Parents
popular
McObjet a
Seeing Things
Gamification is Bullshit
Exploitationware
Reality is Alright
What is an App?
Review of TRON: Legacy
Cow Clicker
The Turtlenecked Hairshirt
The Geek's Chihuahua
favorites
What is a Game Bundle?
The Curse of Cow Clicker
Beyond the Elbow-Patched Playground
Low-Earth Lamentation
Shit Crayons
Aerotropolis
Against Aca-Fandom
There are no Blown Calls in Football
We Think in Public
What is Object-Oriented Ontology?
The Metaphysics Videogame
Cascading Failure
Top Ten Reasons I Returned My Kindle
Carrying On Over Carry-Ons
Reading Online Sucks
copyright © Ian Bogost