Thanks to Jan Holmevik, Cynthia Haynes for hosting me and Greg Ulmer at Clemson University last week. The occasion was a seminar and symposium on games and rhetoric, organized thanks to Victor Vitanza and his Pre/Text journal. I enjoyed lively conversation with students and faculty alike. Somehow it was the first time I'd met Ulmer, who gave a thought-provoking talk about the avatar as a concept in his longstanding theory of electracy. It was also the first time in ages I've driven rather than flown to an event. Further conversation should be taking place in a special issue of Pre/Text.
By happenstance, this morning I logged on to find a blog post by Jim Brown on Rhetoricians and Software. Brown offers the following diagnosis:
The subfield of digital rhetoric has not dealt with software in detail. Rhetoricians in technical communications have certainly discussed software, but the pages of RSQ and other rhetorical theory journals have essentially avoided the question of software altogether. We study texts that happen to be online or on-screen, but we haven't really considered the rhetorical nature of the software processes generating those texts. Ian Bogost's book Persuasive Games brings rhetoric into this conversation, but rhetoricians themselves haven't done enough work in this area.
I agree with Brown, and not just because he name checks me. He goes on, in fact, to explain that rhetoricians ought not to be afraid of software, even if they fear that they are unable to grasp it fully by virtue of not being adept programmers. Says Brown, "we don't have to be engineers, we merely have to take the time to understand some of the basic concepts of software design." This sentiment very much mirrors the one Nick Montfort and I advanced in the afterword of Racing the Beam, as well as that in Noah Wardrip-Fruin's Expressive Processing (as Brown himself notes).
I suppose one could look at things in reverse, too: the field of rhetoric is perhaps too cloistered to change significantly. I'm not a rhetorician, in the sense that I don't work in a department or degree program with that name, nor do I teach courses in rhetoric or in composition. But I do offer a fairly coherent and (I think) novel theory of rhetoric in Persuasive Games (procedural rhetoric), one that has enjoyed relatively successful adoption in a variety of areas, including those reaching beyond videogames.
Rhetoric, after all, is everywhere. Ask any rhetorician and he or she will agree. And yet, rhetoric itself, as a deliberate study or practice, is very much not everywhere, despite its incredible success producing scholars and teachers in great numbers.
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