A book about how videogames make arguments: rhetoric, computing, politics, advertising, learning.
In Persuasive Games, I advance a theory of how videogames make arguments and influence players. Games represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. Drawing on the history of rhetoric, the study of persuasive expression, I analyze rhetoric's unique function in software in general and videogames in particular. The field of media studies already studies visual rhetoric, the art of using imagery and visual representation persuasively. Here I argue that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric.
I call this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. Covering both commercial and non-commercial games from the earliest arcade games through contemporaty titles, I look at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and education. The book reflects both theoretical and game-design goals.
The table of contents and sample chapters are available on my publisher's site.
"Analyzing the power of video games to mount arguments and influence players, Ian Bogost does again what he always does so very well: thoroughly rethink and shake up a traditional academic field - rhetoric - while lucidly building the foundations of a new one - game studies."
Mary Lou Fulton Presidential Professor of Literacy Studies
Arizona State University
- A short reviewlet with the promise of a longer one, by Noah Wardrip-Fruin at Grand Text Auto
- "The best theory book this year", according to Canada's Globe and Mail book roundup
- Jonas Heide-Smith's review in Game Research
- Mention and discussion of the book in Phi Beta Kappan, September 2007
- Persuasive Games on Kotaku's 2007 Holiday Gift Guide
- More reviews as they appear!






