A graduate seminar in mobile technology, focused on the cultural contexts for those technologies and an interrogation of the unique affordances of mobile tech. This was a graduate course open to students in Georgia Tech’s Digital Media graduate program in the School of Literature Communication and Culture.

The syllabus is reproduced below.

Syllabus

LCC 6314 Design of Networked Media

Prof. Ian Bogost

Skiles 024

(404) 894-1160

ibogost at gatech dot edu

This seminar examines some of the many artifacts we loosely call “mobile devices” or “mobile technology,” including phones, iPods, GPS, handheld game devices, and soforth. The course seeks to (a) explore the varing cultural contexts of apparently identical technology and (b) to interrogate the unique affordances of these devices in order to expose new design opportunities.

We will focus especially on the often unquestioned relationship between mobile technology and urban modernity, often characterized by the move from isolated community to large, city-bound societies. The goal of reproducing modernity through mobile tech is exacerbated in America by our relative lag behind Europe and Japan, densely urban societies which have more in common with each other than with America. We will pay special attention to the dissonance between technological determinism in mobile tech as a celebration and advancement of modernity. We will be especially interested in asking what uniquely “American” mobile applications are, or would be, like.

Students will produce five or more mobile design prototypes, complete one in-class presentation, participate in weekly seminar discussions, and complete one major, formal research paper. Design prototypes will be left open to the student’s individual interests, but students are encouraged to complete one procedural prototype (with mobile processing), one voice-activated prototype (with VoiceXML), one TTS prototype (with Java toolkits to be provided), one camera- or computer-vision prototype (e.g., semacode or similar), and one open (wildcard) prototype. In addition to these prototypes, students are required to produce weekly design concepts to share.

Students are encouraged to bring additional readings and examples to class, and the one in-class content presentation may be based on a reading not included in the assigned list (please provide it to the class at least a week before).

The course will be conducted as a hybrid seminar/studio. Each week we will discuss the week’s readings, cover the infrastructure and technology topics, and students\ will present and critique each other’s work. Students are incouraged to prepare semi-formal presentations of their designs, including visual aids or digital/printed posters. Please note that not all of these presentations need be completed prototypes. Also note that overall presentation performance will factor into the final course grade; this is meant to give youmore experience presenting your own work.

Course Requirements

One (1) term paper (approx. 5,000 – 8,000 words) (40%)

Five (5) design prototypes (6 points each = 30%)

One (1) in-class presentation based on readings (10%)

Design workshop presentations and peer critique (10%)

Class participation, design workshop presentations, and peer critique (10%)

Strive to do one design a week if possible. The five prototypes will be turned in by the end of the course; this should give you the freedom to try different approaches and potentially abandon a few. The course’s many design workshops are meant to provide iterative design feedback. Designs should be prepared as webpages, PDF’s, etc. and will be turned in on a course swiki (to be created).

Work will be graded based on two factors:

  • Clear articulation of theoretical and creative goals (along with the plausibility of that interpretation)
  • Sophistication and completeness in execution of (1)

    Required Texts

    The following books are available at the Engineers Bookstore or your favorite online bookstore.

    Smart Mobs, by Howard Rheingold, ISBN 0738208612

    The Condition of Postmodernity, by David Harvey, ISBN 0631162941

    Postmodernism, Or, the Cultural Logic of Late Capitalism, by Fredric Jameson, ISBN 0822310902

    America Calling: A Social History of the Telephone to 1940, by Claude S. Fischer, ISBN 0520086473

    Perpetual Contact : Mobile Communication, Private Talk, Public Performance, by James E. Katz (ed),

    The Mobile Connection, by Rich Ling, ISBN 1558609369

    The Urban Revolution, by Henri Levebvre, ISBN 0816641609

    America, by Jean Baudrillard, ISBN 0860919781

    Tentative Schedule

    That means it will probably change as we mangle it. Artifacts/reading assignments may be altered each week as we progress.

      Topic Read/Do
    Week 1

    January 12

    No class meeting this week

    Week 2

    January 19

    Modernity, Postmodernity

    Harvey, The Condition of Postmodernity, Chapters 1 – 6

    Jameson, Postmodernism, Chapters 1, 4

    Week 3

    January 26

    America, the Rural, the Third World

    Baudrillard, America

    Lang, The Mobile Connection, Chapter 3

    Africa: The Impact of Mobile Phones

    Week 4

    February 2

    Cultural Contexts

    Ito, “Discourses of Keitai in Japan” (handout)

    Katz & Aakhus, eds, Perpetual Contact, chapters 2 – 9

    Week 5

    February 9

    Voice and Synchrony

    Fischer, A Social History of the Telephone to 1940
    Lacoché et al, A social history of the mobile telephone with a view of its future

    Lang, The Mobile Connection, Chapter 1

    Shirky, Half the World

    VoiceXML

    Week 6

    February 16

    Attend Living Game Worlds Symposium

    Week 7

    February 23

    Procedurality

    Mobile Processing

    Overview of mobile game programming

    J2ME Polish: tools, overview

    Porting

    Week 8

    March 2

    Mobility and Locality

    Rheingold, Smart Mobs

    Nelson et al, Quiet Calls

    Okabe & Ito, Keitai in Public Transportation (handout)

    Neighbornode

    Geocaching 1

    2  

    2  

    Waymarking

    The work of Blast Theory

    Week 9

    March 9

    Personal Data Access

    Costikyan, Toward the True Mobile Game (summary, article to follow)

    Lang, The Mobile Connection, Chapter 4

    Shirky, It’s Communication, Stupid

    Applewhite, The BlackBerry Business

    Week 10

    March 16

    Asynchrony

    Grinter, Eldridge, Design for the socially mobile: Wan2tlk?: everyday text messaging

    hugms

    Lang, The Mobile Connection, Chapter 7

    Bogost, Asynchronous Multiplay

    Week 11

    March 23

    Spring Break

    Week 12

    March 30

    Transmission

    Terrorism: 1 

    2 

    3 

    Want et al., Bridging Physical and Virtual Worlds with Electronic Tags

    Cheverst et al, Designing mobile interaction: Exploring bluetooth based mobile phone interaction with the hermes photo display

    TTS (coming soon)

    Bluetooth 1   2

    Week 13

    April 6

    Cameras and Computer Vision

    Kato et al, “Uses and Possibilities of the Keitai Camera” (handout)

    Semacode

    Kindberg et al, I saw this and I thought of you

    Gesture-based games (MTG lab)

    Grinter, Words and Images

    Week 14

    April 13

    Games

    History of the Nintendo Handheld

    Handheld Museum

    contents of The Escapist, issue 2

    Electronic Plastic (book, reserved in EGL, do not remove)

    A selection of handheld games (EGL) – Nintendo DS, GBA, PSP – especially consider WarioWare and Feel the Magic/Rub Rabbits

    Gamespot reviews of PSP games, DS games, GBA games

    Falk et al, Pirates: Proximity-Triggered Interaction in a Multi-Player Game

    Sanneblad & Holmquist, Designing Collaborative Games on Handheld Computers

    Week 15

    April 20

    Tactility and Surface

    iPods around the world

    Rosen, The Age of Egocasting

    Wigdor & Balakrishnan, TiltText

    Poupyrev et al, Ambient touch: designing tactile interfaces for handheld devices

    Nintendo, WarioWare Twisted (EGL)

    Nintendo, Yoshi Topsy-Turvy (EGL)

    Chang & O’Sullivan, Audio-Haptic Feedback in Mobile Phones

    Week 16

    April 28

    Storage

    Walkman

    Personal Soundtracks

    Podcasting 1  

    2  

    3  

    4  

    Finals Week

    May 1 – 5

    Demo Day