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Asynchronous Multiplay: Futures for Casual Multiplayer Experience
An academic paper about multiplayer games played in sequence. Presented at the Other Players Conference on Multiplayer Phenomena, Copenhagen Denmark, December 2004.
Big budget, high commitment 3D MMORPG’s have generated significant revenues and theoretical bounty. But these games still alienate most casual players. This article offers a promising future for multiplayer experience, especially casual experience, in the form of asynchronous multiplayer games, or games in which small or large numbers of players play a game in sequence rather than simultaneously.
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The Electronic Book, circa 1995
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Seeing Ultraviolet
Object Lessons is coming...
Work With Me on Tinkering Platforms
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Darius K. on Seeing Ultraviolet
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Rumen on Object Lessons is coming...
Alec on Preview: Why Gamification Is Bullshit
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