writing
Disjunctive Play
On multiplayer games that estrange. From my "Persuasive Games" column at Gamasutra

Players of Jason Rohrer's previous art games Passage and Gravitation might squint at first when trying his latest title, Between - intriguingly made for Esquire Magazine as part of its "Esquire's Best and Brightest 2008" issue.

Sure, they will recognize Rohrer's characteristic style: a preference for pixellation and visual austerity, the simple control over an abstract character, and an environment both naturalistic and man-made.

But unlike many of his earlier games, Between does not directly model a human emotion or experience in the way Passage did with mortality or Gravitation with inspiration. At least, not on first blush.

Between is a two-player game, in the way that Pong is: it cannot be played by a single player. Once connected to a counterpart over the network, players still do not see each other's progress, at least not right away.

Read the whole article online at Gamasutra