Players of Jason Rohrer's previous art games Passage and Gravitation might squint at first when trying his latest title, Between - intriguingly made for Esquire Magazine as part of its "Esquire's Best and Brightest 2008" issue.
Sure, they will recognize Rohrer's characteristic style: a preference for pixellation and visual austerity, the simple control over an abstract character, and an environment both naturalistic and man-made.
But unlike many of his earlier games, Between does not directly model a human emotion or experience in the way Passage did with mortality or Gravitation with inspiration. At least, not on first blush.
Between is a two-player game, in the way that Pong is: it cannot be played by a single player. Once connected to a counterpart over the network, players still do not see each other's progress, at least not right away.
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