The Games for Health 2005 conference, produced by the Serious Games Initiative, was held last week on Sept. 22 and 23 in Baltimore, Maryland. The conference’s content focuses on serious games as used specifically in health and health sciences, including games used for training students in healthcare-related studies as well as games used for treating patients.

Ian Bogost, a researcher and professor and speaker at the event (the session that he presented was titled Advergaming of Prescription Medicine), attended several sessions, which he summarizes here.


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published September 25, 2005