writing
The Rhetoric of Exergaming
Paper presented at the Digital Arts and Cultures conference, Copenhagen Denmark, December 2005.

Recently videogames that use physical input devices have been dubbed “exergames” — games that combine play and exercise. This paper offers a historical perspective on exergames, from early arcades to the Atari 2600 through contemporary consoles, as well as a theoretical analysis of the different rhetorics such games deploy to influence players toward physically-active gameplay.

Read this article in PDF format (376kb)