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The Rhetoric of Exergaming
Paper presented at the Digital Arts and Cultures conference, Copenhagen Denmark, December 2005.
Recently videogames that use physical input devices have been dubbed “exergames” — games that combine play and exercise. This paper offers a historical perspective on exergames, from early arcades to the Atari 2600 through contemporary consoles, as well as a theoretical analysis of the different rhetorics such games deploy to influence players toward physically-active gameplay.
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Academic Professional Job Opening
Slashdot Q&A
The Bulldog and the Pegasus
Speculative Realism Aggregator Update
On Technical Agency and Procedural Rhetoric
Comments
Hipolito M. Wiseman on What is a Sports Videogame?
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