Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
Here's an interesting advergame for the home solar system manufacturer Sungevity. The game is Solar SFUN, and it takes two forms. The first is a trivia game of the usual variety. The second is a Tetris-like puzzle game, in which you try to cover a roof with solar panels.
The games are simple, but there's an interesting feature at work. By playing successfully, you can earn up to $100 off an installation of home solar panels (sorry, California residents only). Or you can transfer the value, or have Sungevity donate 1% of it to an environmental charity. Getting the full $100 discount actually takes some time -- you have to play (well!) for more than a handful of levels to reach the threshold. Things get harder as you progress, so it's not a foregone conclusion that all players will be able to reap the full reward (although you can cash in a partial reward along the way).
You might call this sort of thing coupongaming. The gameplay functions as advertising and, in the case of the trivia game, nominally as education, but it's real purpose is to inspire a purchase by means of a discount. It's a special type of the genre I've previously called promogames. I'm not sure if I've seen any prior examples of games that literally are coupons. Anyone have other examples?
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