Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
Andrew stern reopens the continued discussion on the absence of human emotion in games. There's a lot to be said on this topic, but I'm only going to make a few comments right now.
First, I think it's a dream to think that there will be some renaissance, some incredible simultaneous tear through which truly emotionally impactful games will flow forth like rain over scorched earth. Rather, this will be a slow, deliberate process of incremental change. Andrew hints that a still forthcoming independent game movement might take big risks to tackle the challenge, but I think the risks will actually be small, focused, and deliberate.
Second, this gives me a good opportunity to tease a new game I'm working on that tries to take this very kind of "small risk." It's not ready yet, and I'm not going to tell you anything more than it's title, Sweaty Palms. Stay tuned.
Information is Beautiful
The Art History of Games
The Art History of Games
Objects & Things
Object-Oriented Ontology Symposium
Comments
Shane on Information is Beautiful
Jeff Medcalf on Information is Beautiful
Shane on Object-Oriented Ontology Symposium
Ian Bogost on Object-Oriented Ontology Symposium
Shane on Object-Oriented Ontology Symposium






