Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
Andrew stern reopens the continued discussion on the absence of human emotion in games. There's a lot to be said on this topic, but I'm only going to make a few comments right now.
First, I think it's a dream to think that there will be some renaissance, some incredible simultaneous tear through which truly emotionally impactful games will flow forth like rain over scorched earth. Rather, this will be a slow, deliberate process of incremental change. Andrew hints that a still forthcoming independent game movement might take big risks to tackle the challenge, but I think the risks will actually be small, focused, and deliberate.
Second, this gives me a good opportunity to tease a new game I'm working on that tries to take this very kind of "small risk." It's not ready yet, and I'm not going to tell you anything more than it's title, Sweaty Palms. Stay tuned.
Making Books
Academic Professional Job Opening
Slashdot Q&A
The Bulldog and the Pegasus
Speculative Realism Aggregator Update
Comments
NeMutluTürkümDiyene on Where in the World was Middle Earth?
Algogedaummam on Object-Oriented Ontology Symposium
Christopher Schaberg on Making Books
Jose Zagal on Making Books
Ian Bogost on Making Books
The Curse of Cow Clicker
Beyond the Elbow-Patched Playground
Low-Earth Lamentation
Shit Crayons
Aerotropolis
Against Aca-Fandom
There are no Blown Calls in Football
We Think in Public
What is Object-Oriented Ontology?
The Metaphysics Videogame
Cascading Failure
Top Ten Reasons I Returned My Kindle
Carrying On Over Carry-Ons
Reading Online Sucks







