Water Cooler Games
Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.

The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
Search Water Cooler Games:  
You are reading an archived version of this article. The original URL was (loading...)
Japanese Finance Games
by Ian Bogost June 15, 2005

My Dream and BankThanks to Serious Games Japan maven Toru Fujimoto for tipping us off to My Dream and Bank, a Japanese Flash-based advergame intended to teach high school students about the basics of finance and starting a business. The game was produced by the Japanese Bankers Association, and according to Toru 100,000 copies were distributed on CD-ROM to schools and home users, free of charge.

From what I can tell about the game, the player can choose one of four characters, each of which has a different personality and business goal -- internet entrepreneur, hair salon owner, coffee shop owner, and fashion designer. This initial decision sets the goals for the game, for example the net venture strives to go public. The game appears to have turn-based play where the player is presented with decisions specific to their current status. These challenges also slowly introduce financial terminology. According to the press release, the game's scenarios are designed to last around 40 minutes, specifically so that they can be used in individual meetings of high school classes.

The Japanese Ministry of Finance also has a flash-based game for kids, which you can play online if your Japanese is better than mine. Go!Go! Finance Town has very identifiably Japanese visuals and music (especially music). The gameplay is rudimentary, mostly taking the form of seemingly vaguely related mediocre minigames interspersed among the e-learning type slideshows.

It's always hard to see these games as a Westerner, not only because of the language barrier, but also because our cultural expectations are so different. I wonder if we could imagine a game in the US funded by a banking association to encourage smart banking and entrepreneurism among youth. I especially wonder if such a thing would get into the schools. In America, we seem hell-bent on churning out rat-race workers who we encourage to go into debt as quickly as possible so that they might become even harder workers to meet their debt obligations. The Japanese keiretsu business structure, which encourages transactions across horizontally and vertically linked companies. One could argue that such a deep financial and cultural structure as the keiretsu gives the Japanese a head start in thinking about the systemic relationships inherent in economics and finance.

Comments (3)

I think a few of my ex-girlfriends need to play this game. The finance games seems like a great idea, to bad American Capitilism wants to churn the workers into the ground.

Jared Gooch on June 15, 2005 2:01 PM

Sorry for the off-topic post, but I do have to say that I think the 2-column layout makes it harder to read for me.

Wild. I'm at ISAGA here at Georgia Tech and I just talked to the designer of My Dream and Bank. He told me that the game wasn't really what he wanted to design, but the finance ministry imposed certain design decisions. Apparently Tsuyoshi-san wanted to have more open ended options rather than four stock characters. From what he told me, the reviews of the game among the high school students playing was not so good; they found it boring.