Water Cooler Games served as the web's primary forum for "videogames with an agenda" — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.
The site was maintained at watercoolergames.org from 2003-2009, where it was edited by myself and Gonzalo Frasca. It is now archived here in full.
Following on their previous attempt at a political game, CNN announced today that the GOP has released John Kerry Tax Invaders. "Only you can stop the tax invader," reads the game's splash screen. The gameplay is Space Invaders, allowing you to shoot from President Bush's head at blocks inscribed with tax increase figures.
Technically speaking, it's a pretty weak game. If the enemies reach the bottom of the screen they just disappear, and the shields above the GWB head don't work at all, but I guess the GOP didn't want to ascribe any rhetorical or military power upon the "tax gap" opponents. More importantly, it's rhetorical power is very weak. A political position for each level is inscribed below the game board ("John Kerry: $658 billion tax increases over 10 years"), and the player's actions in the game amount to a barrage of projectile-embedded declarations of, "Damn straight!" As with their previous effort, Kerry vs. Kerry (also discussed here on WCG), in Tax Invaders the player does not learn anything in the game about why the GOP position against Kerry is valid.
As another public example of political games, I'm happy to see the Bush camp trying things like John Kerry Tax Invaders. But does the GOP really think that what President Bush needs is a representation of his head firing bullets? If one could read any successful rhetoric inside this game, could it be that the GOP sees everything through the lens of military action?
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