my affiliations
The Georgia Institute of Technology Persuasive Games Open Texture Water Cooler Games
Ian Bogost - videogame theory, criticism, design
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books
Persuasive Games
The Expressive Power of Videogames

A book about how videogames make arguments: rhetoric, computing, politics, advertising, learning.

Unit Operations
An Approach to Videogame Criticism

A book about comparative videogame criticism: games, philosophy, literature, and art.

Video Computer System
The Atari 2600 Platform

Co-authored with Nick Montfort. Forthcoming 2008.

Elementary Greek
Koine for Beginniners. By Christine Gatchell. Audio companions read by Ian Bogost.

When I was in school, I learned Greek, and I think everyone else should too.

more books...
games
Persuasive Games
The game studio I co-founded. We make games about social and political issues.
Cruel 2 B Kind
A big public game of benevolent assasination. Created with Jane McGonigal.
Guru Meditation
A zen medititation game for the Atari 2600. Coming soon in cartridge form.
Sweaty Palms
A first date simulator. Distributed in vol 1 of the Independent Games Collection.
more games...
writing
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May 7, 2008
Texture
On the way games can be felt. From my "Persuasive Games" column at Gamasutra
April 30, 2008
Advertisers have yet to unlock the power of play
Opinion piece published in The Guardian
March 31, 2008
Is Spore For Everyone?
Opinion piece published in Gamasutra
March 19, 2008
Can Games get Real? A Closer Look at "Documentary" Digital Games
Co-authored with Cindy Poremba, in the Games as a Sociocultural Phenomenon collection
more writing...
teaching
Introduction to Computational Media
The introductory course for the computational media degree
The Atari Video Computer System
A seminar on this influential early home videogame console
more teaching...
blog
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May 6, 2008
A Response to Roger Travis
who misconstrues my work and that of my colleagues
April 30, 2008
CNN Headline T-Shirts
WTF?
April 27, 2008
Liberal Arts College vs. Research I University: Deathmatch
Ten principles for better academic career advisement
April 20, 2008
Technical Evolution and Creative Constraint
The vices and virtues of selective color shift at high ISO in the Sigma DP1
more blogishness...
I also blog at Water Cooler Games. Most recent story there: Liz Losh on the NASA MMO Fail.
speaking
Want to book me for a speaking gig?
Next: May 8, 2008
Keynote Speech
Philosophy of Computer Games Conference, Potsdam Germany
more speaking...
copyright © Ian Bogost