games
I make videogames commercially, as well as in other contexts: pleasure, art, exhibition, or research.

Persuasive Games
The game studio I co-founded. We make games about social and political issues.

A Slow Year
A chapbook of game poems for Atari VCS, PC, and Mac

Water Cooler Games
Videogames with an Agenda - website archive

Guru Meditation
A medititation game for Atari VCS and iPhone

A Television Simulator
CRT Emulation for the Atari VCS

Honorarium
An art game for EA's Sims Carnival

Cruel 2 B Kind
A big public game of benevolent assasination. Created with Jane McGonigal.

Sweaty Palms
A first date simulator. Distributed in vol 1 of the Independent Games Collection.

Selene
A game about lunar geology funded by NASA and created by my students

Student Atari Games
Games created for Atari VCS by students in my university classes

Videogames with an Agenda
An exhibition of political games

Horde of Directors
A game about corporate connectedness. Created with T. Michael Keesey.

Water Cooler Games
A news website about videogames with an agenda.
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recent stuff
Writing and Blog Posts
Information is Beautiful
The Art History of Games
The Art History of Games
Objects & Things
Object-Oriented Ontology Symposium
Comments
Shane on Information is Beautiful
Jeff Medcalf on Information is Beautiful
Shane on Object-Oriented Ontology Symposium
Ian Bogost on Object-Oriented Ontology Symposium
Shane on Object-Oriented Ontology Symposium
Information is Beautiful
The Art History of Games
The Art History of Games
Objects & Things
Object-Oriented Ontology Symposium
Comments
Shane on Information is Beautiful
Jeff Medcalf on Information is Beautiful
Shane on Object-Oriented Ontology Symposium
Ian Bogost on Object-Oriented Ontology Symposium
Shane on Object-Oriented Ontology Symposium
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