my affiliations
The Georgia Institute of Technology Persuasive Games Open Texture Water Cooler Games
Ian Bogost - videogame theory, criticism, design
about me
contact
games
I make videogames commercially, as well as in other contexts: pleasure, art, exhibition, or research.
Persuasive Games
The game studio I co-founded. We make games about social and political issues.
A Slow Year
A chapbook of game poems for Atari VCS, PC, and Mac
Water Cooler Games
Videogames with an Agenda - website archive
Guru Meditation
A medititation game for Atari VCS and iPhone
A Television Simulator
CRT Emulation for the Atari VCS
Honorarium
An art game for EA's Sims Carnival
Cruel 2 B Kind
A big public game of benevolent assasination. Created with Jane McGonigal.
Sweaty Palms
A first date simulator. Distributed in vol 1 of the Independent Games Collection.
Selene
A game about lunar geology funded by NASA and created by my students
Student Atari Games
Games created for Atari VCS by students in my university classes
Videogames with an Agenda
An exhibition of political games
Horde of Directors
A game about corporate connectedness. Created with T. Michael Keesey.
Water Cooler Games
A news website about videogames with an agenda.

 


Guru Meditation
for Atari VCS and iPhone

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recent stuff
Writing and Blog Posts
An Atari Travels
Exergames, Microtalks, Nuovo Sessions, and More
Exhaust Objects
We Have Never Been Threshing
Shell Games
Comments
Erik on An Atari Travels
Robert Jackson on Exhaust Objects
anxiousmodernman on Exergames, Microtalks, Nuovo Sessions, and More
Alvaro Cavalcanti on How to Turn Heavy Rain into a Restroom Simulator
Carl on Philosopher Slab Poems, in Pixels and Letters
favorites
The Metaphysics Videogame
Cascading Failure
Top Ten Reasons I Returned My Kindle
Carrying On Over Carry-Ons
The Geek's Chihuahua
Reading Online Sucks
Chumby and the Rhetoric of Openness
A Professor's Impressions of Facebook
My Appearance on The Colbert Report
Bloomsday on Twitter
copyright © Ian Bogost