books
I have written or edited a number of books about videogame culture, criticism, and design. I've also worked on books with educational goals. You can also browse my other journalistic and academic writing that doesn't appear in book form.
10 PRINT CHR$(205.5 + RND(1)); : GOTO 10

A whole book about a single line of code. By ten authors.

Alien Phenomenology
or What It's Like to Be a Thing

A bold new metaphysics that explores how all things—from atoms to green chiles, cotton to computers—interact with, perceive, and experience one another.

How to Do Things with Videogames

A fresh look at computer games as a mature mass medium with unlimited potential for cultural transformation.

Newsgames
Journalism at Play

A book about the history and future of games in journalism. Co-authored with Simon Ferrari and Bobby Schweizer.

Racing the Beam
The Atari Video Computer System

An accessible book about the Atari VCS as a platform. Co-authored with Nick Montfort.

Persuasive Games
The Expressive Power of Videogames

A book about how videogames make arguments: rhetoric, computing, politics, advertising, learning.

Unit Operations
An Approach to Videogame Criticism

A book about comparative videogame criticism: games, philosophy, literature, and art.

Elementary Greek
Koine for Beginniners. By Christine Gatchell. Audio companions read by Ian Bogost.

When I was in school, I learned Greek, and I think everyone else should too.

Platform Studies
A book series from the MIT Press, Ian Bogost and Nick Montfort, series editors

 

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