
A whole book about a single line of code. By ten authors.

A bold new metaphysics that explores how all things—from atoms to green chiles, cotton to computers—interact with, perceive, and experience one another.

A fresh look at computer games as a mature mass medium with unlimited potential for cultural transformation.

A book about the history and future of games in journalism. Co-authored with Simon Ferrari and Bobby Schweizer.

An accessible book about the Atari VCS as a platform. Co-authored with Nick Montfort.

A book about how videogames make arguments: rhetoric, computing, politics, advertising, learning.

A book about comparative videogame criticism: games, philosophy, literature, and art.

When I was in school, I learned Greek, and I think everyone else should too.

The Electronic Book, circa 1995
The Walled Kindergarten
Seeing Ultraviolet
Object Lessons is coming...
Work With Me on Tinkering Platforms
Comments
Katie King on The Electronic Book, circa 1995
Warren on The Electronic Book, circa 1995
Rumen on Object Lessons is coming...
Alec on Preview: Why Gamification Is Bullshit
nicolas on Meteors
The Curse of Cow Clicker
Beyond the Elbow-Patched Playground
Shit Crayons
Aerotropolis
Against Aca-Fandom
There are no Blown Calls in Football
We Think in Public
What is Object-Oriented Ontology?
The Metaphysics Videogame
Cascading Failure
Top Ten Reasons I Returned My Kindle
Carrying On Over Carry-Ons
Reading Online Sucks
Chumby and the Rhetoric of Openness







