I’m happy to announce that my award-winning game A Slow Year is now available for purchase.

I often have the pleasure of announcing a new videogame I’ve made or book I’ve written. Today I get to do both for a single release, as A Slow Year is both a book and a videogame, the one packaged inside the other.

The game comes in two editions, a paperbound standard edition with Windows/Mac edition of the game, or a numbered, signed limited edition that comes with Atari cartridge, Windows/Mac CD, leatherbound hardback, and boxed in a handmade embossed and printed leather box. The latter edition is limited to 25 units, of which 1918 are still available as I write this.

I’d like to make a special appeal that you buy direct from the publisher, since that allows more of the proceeds to go into making and publishing new games. This effort wasn’t funded by a Kickstarter project or something—all the financial risk is mine, and buying direct helps cut out the retail and distribution middlemen.

That said, if the lowest possible price is important to you, I don’t want to stand in your way. You can buy the game on Amazon.com at their usual discount (or at your favorite online or offline bookstore). Amazon is not showing stock quite yet, but it should hit their warehouse any day now.

Another good reason to do so: in this age of digital downloads, we are planning to invest in more unusual, physically distributed games, and the more successful A Slow Year is, the more frequent, appealing, and affordable our future game books will be. There’s much more to say about that, but I’ll save it for another time. (Disclosure: I have a financial interest in the game’s publisher.)

I’ve been working on A Slow Year for a long time, nearly two years from conception to release, and I’m thrilled finally to be releasing it. It’s an unusual game in every way, and I’ve tried to carry that over to the contents and packaging.

(You can learn more about the game, see screenshots, and watch a trailer here.)

published November 22, 2010