A few years ago dynamic difficulty adjustment for videogames became a hot topic, first in the research world and then in game design too, thanks to titles like Left 4 Dead. Design novelty and technical innovation, right?
As usual, not really.
Here's the abstract of a patent filed 31 years ago by legendary toy maker Marvin Glass & Associates, for an Adaptive microcomputer controlled game.
Adaptive microcomputer controlled gameUnited States Patent 4,285,517
Inventors: Morrison; Howard J. (Deerfield, IL).
Assignee: Marvin Glass & Associates (Chicago, IL).
Appl. No.: 010,938
Filed: Feb. 9, 1979Abstract
An adaptive game utilizes a microprocessor for generating a random audible or visual stimulus which must be responded to by a plurality of players. The response generally requires the players to estimate atime interval, a number of events, a tone frequency or the like. The microprocessor then correlates play with one or more players by determining the appropriateness of a player's response, assigning a score to the response and keeping score. In addition, the microprocessor senses the level of skill of the players by observing the score of the highest scoring player and adjusting the level of difficulty in accordance with the value of the highest score.
Academic Professional Job Opening
Slashdot Q&A
The Bulldog and the Pegasus
Speculative Realism Aggregator Update
On Technical Agency and Procedural Rhetoric
Comments
Hipolito M. Wiseman on What is a Sports Videogame?
Gamification101 on Gamification is Bullshit
James on Help Feed the Speculative Realism Feed
Casey O'Donnell on On Technical Agency and Procedural Rhetoric
Michael- on Help Feed the Speculative Realism Feed
The Curse of Cow Clicker
Beyond the Elbow-Patched Playground
Low-Earth Lamentation
Shit Crayons
Aerotropolis
Against Aca-Fandom
There are no Blown Calls in Football
We Think in Public
What is Object-Oriented Ontology?
The Metaphysics Videogame
Cascading Failure
Top Ten Reasons I Returned My Kindle
Carrying On Over Carry-Ons
Reading Online Sucks







