Cow Clicker

A Facebook game about Facebook Games

It went like this: You get a cow. You can click on it. In six hours, you can click it again. Clicking earns you clicks. You can buy custom “premium” cows through micropayments (the Cow Clicker currency is called “mooney”), and you can buy your way out of the time delay by spending it. You can publish feed stories about clicking your cow, and you can click friends’ cow clicks in their feed stories. Cow Clicker is Facebook games distilled to their essence.

This was Cow Clicker, perhaps my greatest accomplishment as a game designer and perhaps in general. The story is complex, and it happened a long time ago, and it might not make any sense anymore. But boy did it ever happen.

When I launched the game, I wrote an extensive essay about why, and how. To read that, skip down to the bottom of the page; it's long and it may make more sense after reading this overview.

Images

A small sample of the many elements of Cow Clicker during its heyday.

Legacy

In January 2011, six months after the release of the original, I launched an expansion to Cow Clicker, extending its satire from social games to gamification, platforms, and app stores. It became possible to cowclickify your website or app with Cow Clicker Connect or the Cow Clicker API. Mobile games Cow Clicker Moobile and My First Cow Clicker followed, as I grazed my own meadow, so to speak, and made use of the API.

In Spring 2011, I launched the Cow ClickARG , in which a mysterious timer appeared, and players were enjoined to supplicate to the bovine gods to keep the game running. On September 7, 2011, the timer elapsed and the Cowpocalypse arrived, rapturing all the cows into the aether. To this day they remain disappeared, although some devoted players still click where a cow used to be.

Press Coverage

In December 2011, Wired magazine ran a feature on the game, The Curse of Cow Clicker: How a Cheeky Satire Became a Videogame Hit . In Spring of 2012, I presented a talk at GDC Online about the game, Making a Mockery: Ruminations on Cow Clicker . A deacde later, in 2022, I wrote a chagrined retrospective about the game in The Atlantic, Feeling Herd, which included my visit to cow therapy, where a cow clicked me.

Some additional samples of the media coverage of Cow Clicker: